Thinking about Learning and Vice Versa: The Role of Technology with Chris Dede
Regardless of field, faculty are engaged with helping students learn to think. Online and blended learning offer new types of opportunities to foster students' learning in ways oriented to the knowledge-based, innovation-centered settings they will enter on graduation. The array of Web 2.0 interactive media for students to create and share knowledge is rapidly expanding. In addition, immersive interfaces (such as Internet games) and mobile devices pervade the lives of students outside of academic settings. We can build on these media to improve our teaching and assessment; as discussed in the 2010 National Education Technology Plan, this can help our students succeed in the 21st century.
Dr. Chris Dede
Dr. Chris Dede is the Timothy E. Wirth Professor in Learning Technologies at Harvard’s Graduate School of Education. His fields of scholarship include emerging technologies, policy, and leadership. His funded research includes grants from the National Science Foundation, the U.S. Department of Education’s Institute of Education Sciences, and the Gates Foundation to design and study immersive simulations, transformed social interactions, and online professional development. In 2007, he was honored by Harvard University as an outstanding teacher, and in 2011 he was named a Fellow of the American Educational Research Association. From 2001-2004, he was Chair of the HGSE department of Teaching and Learning.
Chris has served as a member of the National Academy of Sciences Committee on Foundations of Educational and Psychological Assessment and a member of the 2010 National Educational Technology Plan Technical Working Group. In 2013, he co-convened a NSF workshop on “new technology-based models of postsecondary learning.” His co-edited book, Scaling Up Success: Lessons Learned from Technology-based Educational Improvement, was published by Jossey-Bass in 2005. A second volume he edited, Online Professional Development for Teachers: Emerging Models and Methods, was published by the Harvard Education Press in 2006. His latest co-edited book, Digital Teaching Platforms: Customizing Classroom Learning for Each Student, was published by Teachers College Press in 2012.
The Zooniverse (zooniverse.org) began in 2007 with the launch of Galaxy Zoo, a project in which more than 175,000 people provided shape analyses of more than 1 million galaxy images sourced from the Sloan Digital Sky Survey. These galaxy 'classifications', some 60 million in total, have since been used to produce more than 50 peer-reviewed publications based not only on the original research goals of the project but also because of serendipitous discoveries made by the volunteer community.
Based upon the success of Galaxy Zoo the team has gone on to develop more than 25 web-based citizen science projects, all with a strong research focus in a range of subjects from astronomy to zoology where human-based analysis still exceeds that of machine intelligence. Over the past 6 years Zooniverse projects have collected more than 300 million data analyses from over 1 million volunteers providing fantastically rich datasets for not only the individuals working to produce research from their project but also the machine learning and computer vision research communities.
This talk will focus on the core 'method' by which Zooniverse projects are developed and how the input of many tens of thousands of non-experts can be harnessed to produce science that otherwise wouldn't be possible.
Dr. Laura Whyte
A former astronomer, web developer, museum educator and high school teacher, Dr. Laura Whyte now has the great privilege of finding herself in a role that uses all of the experience and skills she gathered from these seemingly diverse careers. As Director of Citizen Science at the Adler Planetarium, Dr. Whyte oversees a team of developers, educators, designers and researchers. This team designs and builds the world’s largest and most successful collection of citizen science projects, Zooniverse.org.
From the Ground to Cyberspace: Using Games and Simulations in Moving from a Traditional Classroom to a Virtual Classroom with Dr. David Seelow
The transition to online teaching requires a fundamental shift in thinking. One cannot transplant classroom techniques to an online class. Some of the online classroom’s most persistent challenges include maintaining a strong teaching presence, engaging students in a meaningful way and facilitating team work. Games and simulations are a way to meet these online challenges in both the classroom and the online environment. The presentation will give specific examples of how games and simulations promote deep and authentic learning in both the traditional and online world.
Dr. David Seelow
Dr. David Seelow is founding Director of Excelsior College’s Center for Game and Simulation-Based Learning and founder of the college’s award winning Online Writing Lab (http://owl.excelsior.edu). Dr. Seelow received his Ph.D in English and Comparative Literature from the State University of New York at Stony Brook and his Master’s degree in English from Columbia University.
He has expertise in classroom instruction, course development, grant obtainment, and curriculum design. Dr. Seelow directs the college’s annual symposium on Games and Education and related professional development workshops. He has extensive experience in synchronous online training, and asynchronous design and instruction. He has designed seven training courses for New York State’s Office of Children and Family Services and delivered approximately 120 training classes. Dr. Seelow has expertise in both instructional design and instructional technology and has a certificate in online teaching and an advanced certificate in educational computing. He created a course titled The Graphic Novel for Renesssaler Polytechnic Institute’s (RPI) literature minor. Dr. Seelow is author of the book Radical Modernism and Sexuality: Freud/Reich/DH Lawrence & Beyond and the author of numerous articles on literary and cultural studies.
He has taught writing and literature in higher education for over twenty years. Dr. Seelow’s current interests are game based learning and the graphic novel.
Business and other studies are increasingly turning to virtual platforms to create and/or foster web based collaboration and learning. There is little in today’s world that is not international in nature and therefore, the need for personal agility in international (or merely geographically separated locations) settings, is a prerequisite for future success. The virtual business simulation platform is ideal for integrating international experience in the classroom. Not all faculty have the time, ability, contacts or even budget to engage in international cooperative ventures. This presentation demonstrates this type of cooperation between the University of Kassel, Germany and Gannon University in Erie, PA. The capstone course in business policy and strategy is performed using the Business Simulation Game (http://www.bsg-online.com/) on the graduate level and Glo-Bus (http://www.glo-bus.com/) on the undergraduate level using mixed German and US based team members. Preliminary results and future prospects.
Dr. Bruce A. Kibler
Bruce A. Kibler, PhD. works as an Associate Professor and Management Program Director at Gannon University in Erie, PA. Dr. Kibler researches on CSR, CG, Strategy and International Business as well as the Scholarship of Teaching and Learning (SoTL). Dr. Kibler teaches undergraduate and graduate courses in Strategy and undergraduate courses in International Business. Dr. Kibler previously worked at the University of Wisconsin-Superior and the Cologne Business School in Cologne, Germany. Dr. Kibler actively engages in Academic Service Learning and international programs involving virtual classroom engagement as well as teaching summer programs at German Universities. Dr. Kibler attended the University of Maryland, College Park, Johns Hopkins and Matej Bel University in the Slovak Republic. Before embarking on his academic career Dr. Kibler spent almost 20 years in international business in the telecommunications and IT industries working in strategy and business development, predominantly in Europe.
Learn about the essential components of e-Service Learning. Dr. Strait will discuss models and technologies for each model, course development considerations, extending instructional impact, best practices and moving from transactional to transformative learning.
Dr. Jean Strait
Dr. Jean Strait is a Professor in Teacher Education Hamline University. Dr. Strait brings a wealth of first-hand experience in the urban classroom—having taught reading, literacy, and educational psychology in higher education for the past 20 years. She has also developed and led urban teacher programs with service-learning components at two-year and four-year colleges throughout the Twin Cities. Dr. Strait is the first female Native American tenured full-professor at Hamline, quite impressive as only .04 % of Professors world-wide are Native American.
Dr. Strait has several publications, including her most popular book, The Future of Service-Learning and is currently co-editing a text with Kathy Nordyke titled E-Service-Learning: The Marriage of Experiential Learning and Civic Engagement which is scheduled for June 2014 release by Stylus Publishing. She received the Presidents Award for Service-Learning Advocacy and the Hedgmen Center Outstanding Faculty in teaching Cultural Diversity. In 2012, Strait received the International Service-Learning in Teacher Education Rahima Wade Award for Outstanding Research and Leadership in Service-Learning. Dr. Strait is recognized for her program, Each One, Teach One (EOTO), a distance service-learning project between High School and College Students in Minnesota partnered with struggling Middle School students in New Orleans, LA.
Connecting with Students: New web conferencing, video, and voice authoring tools for synchronous and asynchronous teaching with Alan MacDougall, UNH Director of Academic Computing and Bonnie Riedinger, UNH Director of eLearning
This session will introduce two new products that have been added to the UNH suite of teaching and learning technologies: Blackboard Collaborate and Shindig. Learn how to set up video web conferences and presentations that can be used for guest speakers, synchronous group work, and virtual office hours. Bb Collaborate web conferences can be recorded for later use in asynchronous courses. Collaborate also offers voice authoring tools that enable instructors to provide voice feedback in the grade center, discussion forums, and announcements. This tool also can be used for language instruction and feedback.